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Digesting your dinosaur; Bruce Woollatt builds an articulate TRex skeleton

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Paleoart differs from concept art in that the artist is constrained by the attempt to faithfully reflect scientific research. Yet it remains concept art… the artist exerts considerable creative imagination in interpreting this research and filling in the gaps, balancing plausibility with the goal of creating captivating imagery. Or in this case, sculpture. What could be more captivating than a fully articulate, sculptural skeletal reconstruction? Bruce Woollatt is making one in 1/10 scale and sharing his experience over at concept.org. Inspired by such an undertaking, I’ve asked him for an interview. Take a moment (or two) to take in the many work-in-progress photos at his thread so that you can appreciate what it is he’s talking about, and feel free to add your questions in the comments.
Read the interview below the fold… Read more »

Urs; student film by Moritz Mayerhofer

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I talked with Moritz Mayerhofer about npr, 3D tools and stylistic development on his student film Urs. Check out his film site (only trailer at the moment) and some great rig videos by Jonas Jarvers.

Moritz, congratulations on a visually impressive film. How much exploration was involved in look development?

It took quite a while to know in which direction I wanted to lead the film itself. I wanted to mix 3d and 2d as much as possible. So my plan was to approach the different techniques with detailed matte paintings on the one hand and painterly 3d on the other.
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